Being able to look at the top card also means that clash is viable, although the choices aren’t routinely great. We could certainly go full Vedalken Orrery here. We’re also going to engage in some top-of-the-library control, like Sensei’s Divining top and Scroll Rack, so that we can cast what we want when we want to. We’re certainly keeping around Melek if we’re going to play Elsha as the commander. Like with Rayami, don’t discount the fact that it’s a seven-power creature for only five mana. I could probably write a whole piece on the half a dozen different Volrath decks I’d build. Sure, it’s living dangerously, but that’s part of the fun. It can mean defending yourself with Propaganda, Elephant Grass, or Sandwurm Convergence, or maybe the criminally underplayed Wall of Souls. Then you offer opponents incentives to attack elsewhere, like with Vow of Wilderness, Bloodthirsty Blade, or bringing some chaos with Illusionists’s Gambit. There’s an old card from Visions, Aku Djinn, that puts +1/+1 counters on each of your opponents’ creatures. With Forgotten Ancient, you can spread around counters (obviously, also to your own, which you can then make Volrath a copy of). There are quite a few ways to go, and most of them involve counters and probably proliferate.īut before we just go down the avenue of -1/-1 counters, like sliding in Hapatra, Vizier of Poisons and and Archfiend of Ifnir, think about the idea of using other kinds of counters, even +1/+1 counters that make your opponents’ creatures better. This one would demand the greatest overhaul and yields the greatest number of possibilities.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |